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Sammy Potter

Education


University of Rochester

Bachelor of Science, Computer Science

  • Dean’s Scholarship (all semesters)
  • Best Space Themed App – DandyHacks 2021

Universidad Complutense de Madrid

Institute for the International Education of Students Abroad

    Skills


    • Unity, Blender3D, Unreal Engine 5, Adobe Creative Suite, Git, Vim
    • NextJS, React, TypeScript, Python, C#, Java, Bash, HTML/CSS, Lua
    • Spanish (Intermediate conversational)

    Experience


    Saudi Authority for Data and Artificial Intelligence

    Researcher | AI Engineer

      NDA - Engineering Project

    University of Rochester Human Computer Interaction Lab

    Research Assistant

    • Developed and tested methods for synthetic data generation for training hand tracking machine learning models using the Unity Game Engine.
    • Leveraged GPT-4 and Unreal Engine 5 to develop a virtual chatbot for teaching, job interview and conversation practice.
    • Created an interactive full stack website for the chatbot using Flask on Amazon Web Services.
    • Co-authored, published, and demoed a paper at ACII 2023 Conference(View on arXiv)

    University of Rochester | CSC 171: Intro to CS with Java

    Peer-Led Team Learning Workshop Leader

    • Led two 75-minute workshops of 12 students each per week.
    • Facilitated students to engage with course material and with each other in an interactive learning environment.
    • Produced a final research project aimed at improving the learning experience for Computer Science courses through virtual online exercises.

    Projects


    Spotify Song Predictor

    • Performed data cleaning and feature selection on data from 30,000 songs over 15 attributes.
    • Trained a Decision Tree Classifier and a Gradient-Boosted Tree Classifier in Python to classify songs as hits or flops based on song attributes.
    • Developed a front-end to allow users to interact with and test our model’s performance.
    • Prepared and delivered a presentation on our results, winning ‘best presentation of the day.

    SpaceScape | DandyHacks 2021

    • In a 3-person team, developed a two-player 2D space shooter with a custom physics & collision engine in Lua.
    • Developed a working knowledge of Lua during the 48-hour event.

    Campus Leadership Activities


    Google Developer Student Club

    Tech Team Member, E-board

    • Introduced prospective developers to software development through weekly general member meetings.
    • Led a workshop teaching basic command-line skills to new CS students.